Strive: Conquest
Game Information
Developer
MaverikVersion
v0.16.0
Engine
Others
Release Date
Sep 1, 2026
Last Update
Sep 2, 2026
Censorship
Uncensored
Overview
Strive: Conquest is an RPG management game for players who want early experiments with class-based combat and adult fantasy themes. It plays as a rough, exploratory build rather than a polished full release.
Gameplay
The core loop centers on managing resources, crafting items, and building a party around different classes, each with distinct traits and abilities. Combat runs on a turn-based system, and exploration takes place in procedurally generated areas and dungeons that change with each run. Character creation lets players shape a protagonist before heading into these encounters.
Features
- Turn-based combat built around class variety rather than a single fixed role
- Procedurally generated dungeons and areas for repeat exploration
- Crafting and item systems layered under the management loop
Notes
This build is described as a tech demo for a sequel, meant to show early mechanics rather than the finished game's full content or story focus.
Installation
1. Extract and run.
Changelog
v0.16.0
Major Changes:
- Revamped the Slave List interface.
Completely overhauled the paperdoll system:
- Added animations.
- Refined faces and other visual details.
- Improved portraits.
- Improved overall performance.
- Completely reworked the Mansion system. The Mansion now uses physical rooms and beds.
- You can now pass turns even if you have more characters than available beds. Characters without an assigned bed will receive severe penalties to work stats and regeneration.
- Added new functionality to Mansion rooms, including automatic material purchasing.
- Added a Buyback menu to shops.
Balance & Gameplay:
- Fixed work progress not carrying over when switching between items.
- Instant Combat Win now displays the defeated enemy team.
- Readjusted item prices to make certain crafting recipes profitable again.
- Enemies no longer receive the 2.5x mastery modifier to Evasion, Hit Rate, and Speed. This significantly reduces the maximum Evasion and Speed values enemies can reach.
Infinity Tower:
- Starting from Floor 10, chests now have a 25% chance to contain Meteorite Ore.
- Mastery bonuses on elite enemies now provide 1x stats instead of 2.5x.
Other:
- Fixed several quests and dialogue issues.
- Updated several localizations, replacing functional/placeholder translations.
- Updated the tutorial to account for the new systems and changes. Replaying it is recommended to learn the new Mansion interactions.