Blessings for the Chosen
Game Information
Developer
Tonari-kunVersion
v0.1.01
Engine
RPGM
Release Date
Jul 18, 2026
Last Update
Jul 18, 2026
Censorship
Uncensored
Overview
Blessings for the Chosen is a 2D RPG adventure for players who enjoy fantasy worlds with a mix of turn-based combat and puzzle elements. The tone leans playful, with a knowing take on familiar isekai setups.
Story
Caelan already had his shot at heroism and lost, failing to defeat the Demon Lord he was summoned to stop. Given a second chance by a merciful Goddess, he's sent to another world to try again, only this time the terms of his mission aren't quite what he expects.
Gameplay
Players guide Caelan through turn-based battles and environmental puzzles as he explores a new world and works toward its salvation. Between missions, camp events let him interact with the people he meets, building out relationships and story beats tied to specific characters. The sandbox structure gives room to explore side content alongside the main quest, with monster encounters and transformation-themed obstacles adding variety to the core loop.
Features
- Turn-based combat paired with puzzle-solving sequences
- Camp-based downtime events tied to individual characters
- Toggle options to adjust certain content categories
- Monster girl and transformation themes woven into encounters
Changelog
v0.1.1
- Main plot continuation, new item slot, and post-mission camp events.
- 2 new short Sequences: for Agate and Elke
- Added toggle to hide m/m and bestiality.
- Mechanics for the next level.
- Campgrounds slightly changed.
Only one new CG:
Bugs:
- Fixed a bug with wrong panties equipment.
- Fixed bug where zombie removed night.
- Added clarification to male/female choice.
- Fixed some broken tiles and walls.
- Fixed bug with repeated 2nd boss fight.
v0.1.0
- 1) Long text from the elemental note was replaced with an AI-generated but easy-to-understand image (on the shelf it's still text, but later on - an actual note.).
- 2) There are now warnings about the boss fight.
- 3) I replaced the orb puzzle with a very simple and generic one. I don't necessarily agree it was that bad, but the colorblindness issue seals it for me. I'll think about what I can do about the second one as well.
- 4) Added a lots of fruits to the secret room on the level 2, now it's very hard to softlock.
- 5) Bugfixes:
- Damaging floor in the sandbox in Rieke's scene.
- Returning to the inn from the city bug
Some broken tiles:
Bug with Rieke's skill:
- Fixed some typos.