Become Someone
Game Information
Developer
VolenVersion
v1.92
Engine
HTML
Release Date
Sep 5, 2026
Last Update
Sep 5, 2026
Censorship
Uncensored
Overview
Become Someone is a text-based adult life simulator for players who like open-ended paths and text-driven scenes over cutscenes. Its tone is casual and unhurried, leaving pacing entirely in the player's hands.
Gameplay
Play centers on choosing a life path from the start and building stats that shape how women in the story respond to the protagonist over time. Progress unfolds through school and social settings where actions and choices open new interactions rather than following one fixed route. The structure is sandbox-style, letting players decide which relationships and routines to pursue at their own pace.
Features
- A wide cast of women, each with distinct reactions tied to player stats
- Recurring seasonal or event-based scenes added to the world over time
- School and social settings used as the backdrop for day-to-day choices
- Simple, low-barrier design focused on accessible adult content
Installation
Extract the archive Open the html file with your browser
Changelog
v192
Story:
Added Laney Love quest:
Scenes:
- Added 6 new scenes for Laney
Technical:
- Fixed several bugs related to the latest update
v191
Story:
- Expanded Jane’s storyline with: A new decision after completing the police finale, allowing players to keep Jane imprisoned or release her. And a one-time hospital event after Jane is injured on the job. Jane returning to her regular schedule if released.
- Expanded Kori’s storyline with: A one-time jealousy event triggered through eligible interactions with the sister. And a therapy storyline available from Kori’s living-room interactions.
Scenes:
- Added two new scenes for Kori and two scenes for Jane
Technical:
- Completely redesigned the company-management interface.
- Added a new company overview dashboard displaying:Available cash and upcoming payroll, Team capacity and average production, Active workload and contract value, Urgent projects and available offers.
- Added a dedicated team-management screen showing each employee’s stats, role, availability, salary, and contribution to the company.
- Redesigned project offers with workload forecasts, estimated completion times, profitability information, and deadline-risk warnings.
- Redesigned the active-project screen to clearly display progress, queue order, remaining work, and deadlines.
- Expanded the financial overview with payroll breakdowns, post-payroll cash, financial runway, debt, and active contract value.
- Redesigned the hiring and firing interfaces to show the exact financial and statistical impact of each decision.
- Updated the company creation, expansion, employee interaction, and work-result screens to use the new interface.
- Fixed project production being calculated before changes to the current team could take effect.
- Fixed an issue where multiple projects expiring together could cause some expired projects to be skipped.
- Added project failure records and notifications when contracts expire.
- Fixed the helper responsible for selecting the newest employee when an employee must be dismissed.
- Improved the company interface across desktop and smaller screen sizes.